Experiential Design - Task 1: Trending Experience
24.9.2024 - 15.10.2024 / Week 01 - Week 04
Tan Zhao Yi /
0363285
Experiential Design / Bachelor of Design (Hons) in Creative Media
Task 1: Trending Experience
LIST
INSTRUCTION
LECTURE
Lecture 1: AR Design Workshop
Introduction to XR |
- Mobile phone extends information, VR extends experience, and AR extends visual
Activity: Launch google.com on your phone
browser search for dinosaur or dog, cat, tiger View in
3D View in AR (Life Size).
- Designing for AR: Marker Based / Marker-less
- Design Components: Design thinking (UX Design) + Human Computer Interaction (Usability + Interaction Design)
- Design Thinking: Empathise > Define > Ideate > Prototype > Test
Lecture 2: Designing Experiences
- Involves designing products, services, processes, events, and environments.
- Prioritizes quality of user experience and culturally relevant solutions.
- Involves a cross-discipline approach, not tied to a single design discipline.
- Considers multiple aspects such as product, packaging, retail environment, and employee presentation.
- Aims to improve the overall experience of interacting with a product or service.
UX vs XD |
- Empathy Map
- A tool used to articulate what we know about a particular type of user
- Externalizes user knowledge in order to create a shared understanding, and aid in decision making
Activity: Journey Map
We form a group of 7 and create our own journey map of
a random place. We chose theme park as our topic, then
we download a template on Miro to work the journey map
out.
Journey Map - Miro link: https://www.figma.com/board/eFuBskPZU65oVaP2rQxiGy/User-Journey-Map-Template-(Community)?node-id=0-1&t=4omyR4IF79QJ8dul-1
Feedback: Not clear enough, could list out the gain
point and pain point or else viewers have to read
everything again to figure that oout.
EXERCISE
Week 1
Imagine the scenario in either of the two places.
what would the AR experience be and what extended
visualization can be useful? What do you want the user
to feel? (Kitchen / Shopping Mall / Gym)
#Shopping Mall
Problem Statement:
Large shopping malls can be confusing, and finding
specific stores, restrooms, or exits can be
challenging. Also, shoppers may have trouble
locating a specific item or comparing similar items
across stores. Meanwhile, navigating and managing parking in large shopping mall
car parks is often a time-consuming and stressful
experience for visitors. Users frequently struggle to
find available parking spots, especially during peak
shopping hours, and they may have difficulty locating
their vehicle when leaving.
AR can provide a real-time mall navigation system.
Users could point their smartphone at the mall's
floor, and directional arrows or floating virtual
signs would guide them step-by-step to their desired
location.
AR could display real-time promotions and deals as
users walk past stores. Virtual sale signs could
appear in the AR view, offering users a quick way to
find discounts or offers at their favorite
stores.
Besides, users could use the AR app to locate their
parked car when returning from shopping. By pointing
their phone in the car park, a virtual path would
guide them directly to their vehicle. The app could
also display a floating marker or icon above their car
to make it easier to spot in a crowded lot.
In a nutshell, real-time updates on promotions,
deals, and store information provide a sense of
informed excitement, turning the shopping experience
into a more engaging and enjoyable journey.
Additionally, safety features and clear guidance
through the car park, especially in crowded areas,
help users feel secure and at ease.
Media Reference:
3.
Car park
#Gym
Problem Statement:
Many gym-goers struggle with performing
exercises correctly, leading to potential injuries
or ineffective workouts. For beginners, using gym machines or equipment can be
intimidating and confusing without proper
instructions.
AR could provide live feedback on exercise
form by using the camera to track the user’s
movements. It could overlay
visual guides showing correct posture,
alignment, and motion, for example a virtual figure
demonstrating the proper squat form. When the user
deviates, the app could highlight the error with
virtual markers like a red dot and provide immediate
instructions to adjust.
Fig 2.1. AR highlighting error with virtual marker |
Fig 2.2. Lat pull-down tutorial using AR |
Media Reference:
Task 1: Trending Experience
This task is given for us to explore the
current and popular trend in the market to
have a better understanding of the
technologies and the knowledge in creating
content with it. We will conduct research
and experiment to decide which technologies
we should proceed studying in our final
project.
A. Ideation
FEEDBACK
REFLECTION
Experience
Observations
Findings
FURTHER READING
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