Task 2: Art Asset Development
After consulting with Mr.Razif, I decided to go with my
first idea, Eryndor.
A. Completing Story and Game Mechanics
I begin with adding details to the game mechanics and
story, fixing some bugs. During the development process, I decided to remove Level
2: Misty Mountain. After evaluating its design and
gameplay, I realized it lacked the challenge and intrigue
needed to keep players engaged. By omitting this level, I
can focus on enhancing other levels to ensure each one
offers a unique and exciting experience.
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Fig 1.1. Game Introduction
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Game Mechanics:
1. Exploration
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Move through different terrains with a side-scrolling
layout
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Secret areas and pathways can lead
to hidden treasures or clues
2. Puzzle-Solving
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Collect four scrolls that contains the number of the
password to escape the dungeon
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Clues around the dungeon give hints for the scrolls’
sequence, requiring players to observe and interpret
symbols, colors, or other indicators
3. Combat
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Basic moves include a simple sword swing
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Each area has unique enemies, such as forest
creatures and shadow spirits, each with different
attack styles and weaknesses.
Password:
In the dark dungeon,
Eryndor will discover four scrolls, each containing a
single number and a riddle. Each riddle points to a
unique symbol: the moon, star, sun, or rose. These
symbols are subtly woven into the environment, appearing
in a fixed order as illustrations or carvings on the
dungeon walls. To solve the puzzle, Eryndor must observe
these symbols carefully and remember their sequence as
he explores the dungeon.
To unlock the final
door, Eryndor will need to enter the numbers from the
scrolls in the exact sequence of the symbols’ appearance
on the walls. For instance, if the symbols on the wall
appear in the order of star, moon, sun, and rose, then
Eryndor must arrange the numbers associated with each
symbol to match that sequence. This requires keen
observation and memory, adding a layer of exploration
and logic to the quest.
B. Character Design
Then I started to design the main character using Adobe
Illustrator. In my art board, I drew out some trees and main elements
that I desired in each levels.
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Fig 2.1. Designing Characters in Adobe Illustrator
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Then for the animation, I will be using Adobe Photoshop
and Adobe Animate. The common animation are:
- Idle
- Move
- Attack
- Hit
- Death
Main Character: Eryndor
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Fig 2.2. Eryandor - Idle
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Fig 2.3. Eryandor - Move
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Fig 2.4. Eryandor - Attack
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Fig 2.5. Eryandor - Jump
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Fig 2.6. Eryandor - Hit
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Fig 2.7. Eryandor - Death
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Antagonist: Gravelock
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Fig 2.8. Gravelock's frame by frame animation in
Adobe Illustrator
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Fig 2.9. Gravelock - Idle
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Fig 2.10. Gravelock - Move
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Fig 2.11. Gravelock - Attack
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Fig 2.12. Gravelock - Hit
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Fig 2.13. Gravelock - Death
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C. Props
In the dungeon, there are scrolls that contained
riddles. I downloaded an icon from BeHance, which will
represent a collectible in the specific level.
I designed each symbol—the moon, star, sun, and rose—in
Adobe Illustrator to visually represent unique elements
within the dungeon. After creating these symbols, I
researched and selected riddles that correspond with
each one, adding layers of mystery and intrigue.
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Fig 3.2. Drawing Symbols in Adobe Illustrator
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Fig 3.3. Moon
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Riddle: I watch over the night with a silvery glow, Guiding
wanderers with light soft and low.
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Fig 3.4. Rose
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Riddle: With petals soft and a fragrance rare, My thorns
protect with a prickly flare.
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Fig 3.5. Star
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Riddle: I twinkle above in a vast dark dome, Shining with
others, yet always alone.
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Fig 3.6. Sun
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Riddle: I rise each day and chase away the dark,
Bringing warmth and life as I make my mark.
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Fig 3.7. Riddle Mock Up
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D. Environment
I am downloading some of the assets from Unity Asset
Store due to time limitation.
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Fig 4.1. Unity Asset Store
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Level 1: Enchanted Forest
Fig 4.1. shows the main elements in Level 1, Enchanted
Forest.
The Sprout Guardian is a cute but protective creature that resides in the Enchanted Forest. Plump and green, it resembles a large, magical beansprout with small leaves on its head and curious eyes. Though generally harmless, it becomes defensive when Eryndor intrudes on its territory, attempting to ward her off with gentle hit attacks. As the first obstacle in Eryndor’s journey, the Sprout Guardian offers a light challenge, testing her agility and resolve as she navigates through the forest.
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Fig 4.2. Level 1 Main Elements
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