Posts

Game Development - Task 3: Game Prototype

21.10.2024 - 17.11.2024 / Week 05 - Week 07 Tan Zhao Yi / 0363285 Game Development / Bachelor  of Design (Hons) in Creative Media Task 3: Game Prototype LIST Lecture 6 INSTRUCTION LECTURE Lecture 6 In Week 9, we replace the coin from the last tutorial to a designed assets with animation. In this class, I've learnt about: Sprite mode in Unity - standard and multiple  To properly fit the box (as some seniors’ game doesn't fit), will have to change the aspect from free aspect to full HD / 16:9  Lens ortho size  + 1 coin can be written as: ++  Reference to TMPro  Int to string ways: +"" at the back Apply root motion to avoid the coin animate from the same place New spawn: Key Task 3: Game Prototype

Application Design II - Task 3: Interactive Component Design and Development

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13.11.2024 - 4.12.2024 / Week 08 - Week 11 Tan Zhao Yi / 0363285 Application Design II / Bachelor  of Design (Hons) in Creative Media Task 3: Interactive Component Design and Development LIST INSTRUCTION LECTURE Lecture  Task 3:  Interactive Component Design and Development In this task, we are required to explore and make creative decisions on the type  of interactions they would want to integrate into their app.  The outcome of this task is a fully functional animation element that is ready to be integrated into the final app. Unlike the visual mockups created in Task 2, this deliverable represents an actual implementation. It will be developed using HTML, CSS, and JavaScript, with the option to utilize animation frameworks if needed. The interactive elements I have chosen are: Startup Logo Animation Pop Up Box Side Menu Interaction Carousel Menu Page Transition Transaction Loader A. Startup Logo Animation I started with illustrating the logo in Adobe Illustrator, then animate in Aft

Experiential Design - Task 3: Project MVP Prototype

19.11.2024 - 3.12.2024 / Week 08 - Week 10 Tan Zhao Yi / 0363285 Experiential Design / Bachelor  of Design (Hons) in Creative Media Task 3: Project MVP Prototype LIST Lecture 7 INSTRUCTION LECTURE Lecture 7: Camera Point to Object V2 Task 3: Project MVP  Prototype In this task, we are to work on the prototype of our project. This will allow us to learn about the limitations of technology, skills, or knowledge that we might not recognised before. Then, we will need to think out solutions creatively to overcome the problems we encountered. The major objective of this task is to test out the key functionalities of our own project.

Game Development - Task 2: Art Asset Development

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21.10.2024 - 17.11.2024 / Week 05 - Week 07 Tan Zhao Yi / 0363285 Game Development / Bachelor  of Design (Hons) in Creative Media Task 2:  Art Asset Development LIST Lecture 5: Universal 2D Tutorial Task 2:  Art Asset Development A. Completing Story and Game Mechanics B. Character Design C. Props D. Environment E. Collectible F. UI Buttons Final Task 2:  Art Asset Development Reflection