Design Principles - Task 3: Design

7.3.2024 - 24.3.2024 / Week 05 - Week 07
Tan  Zhao Yi / 0363285
Design Principles / Bachelor of Design (Honours) in Creative Media
Task 3 / Design



LIST

Lectures refers to Task 1 and Task 2.

Task 3: Design




INSTRUCTION

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Task 3: Design

In this task, we will have to come out with a work of design inspired by the artwork that we have analysed in Task 1 and Task 2. In the outcome, we have to apply our knowledge of design principles in it. We can use any material for the final design, except the direct use of photographs.

Requirements:
1. Visual references
2. 3-5 digital / manual sketches
3. A4 size final design, JPEG format
4. 150-200 words rationale explaining the decisions made and the purposes of the design, including the design principles applied

A. Research
Before finalising my choice of artwork in Task 1, I found an artist that quite inspired me by her artwork - Dianna Cohen. Dianna Cohen is a visual artist 
who works with recycled plastic bags to create thought-provoking sculptures and installations. Her work explores the ecological and aesthetic implications of plastic pollution in marine environments.
Fig 1.1. Dianna Cohen with her artwork

B. Moodboard
Figure 2.1 depicts my favourite artwork by Dianna Cohen, a poignant reflection on the intersection of plastic pollution and marine life. This artwork resonates deeply with my selection of UNSDG 14: Life Below Water.
Fig 2.1. Ocean of Plastic by Dianna Cohen

Asher Jay is an illustrator and conservationist known for her intricate illustrations that address environmental issues.
Image #1 (left) - Up the Food Chain by Asher Jay
Image #2 (right) - Plastic Soup by Asher Jay

Image #1 attracted me by its colour using. In the context of environmental issues, green is commonly associated with toxicity and pollution because it is often used to represent environmental hazards such as chemical contaminants, algae blooms, and industrial waste. Similarly, red is associated with danger, warning signs, and alerts, making it a fitting color to symbolize ocean pollutants and environmental threats. Red can evoke a sense of urgency and alarm, signaling the need for immediate action to address pollution and protect marine ecosystems. In the context of Asher Jay's artwork, red may be used to highlight areas of concern, draw attention to pollution hotspots, or symbolise the negative impacts of human activities on the ocean environment.

Then image #2 is closely related to my topic, which is plastic pollutants that affect ocean ecosystems. I think the message this artwork wants to bring out is to warn humans that plastic pollutants are heavily effecting the underwater ecosystems because the artist place the fishes below the plastics.

C. Sketch
The reason I didn't choose Dianna Cohen's artwork in the end is because it doesn't applicable to at least three design principles, so I was thinking of creating my own artwork extended by her ideation. I want to create an artwork made by plastic bags majorly to express the main aim of SDG 14, which is reduction of marine pollution.

Fig 3.1. Sketch #1
Sketch #1 is created by blue and black colour plastics. Blue represents the sea and black represents the pollutants. Minor colours atop the black signify scattered rubbish. The design achieves symmetrical balance, with elements mirrored on either side of a central axis. Additionally, it adheres to the gestalt principle of common region, as the sea and pollutants occupy distinct areas within the composition.
Fig 3.2. Visual Reference - Sketch #1
Reference: Plastic pollution in the sea by Olivier Meerson

Fig 3.3. Sketch #2
In Sketch #2, I applied the gestalt principle of figure to form a fish using colourful plastics within its surroundings. By placing the fish centrally and enlarging it, I emphasised its significance as a representative of underwater creatures. This positioning draws attention to the fish and underscores its importance within the composition. Furthermore, I employed a contrast of colours and blank space to heighten visual impact.

Fig 3.4. Sketch #3
Sketch #3 is an extended ideation from the image chosen from Task 1.
Fig 3.5. Visual Reference - Sketch #3
Reference: A Gift of Nature by Dasha Nabullina
In my sketch, I aimed to convey a sense of urgency as sea creatures strive to break free from polluted waters. I achieved this by creating a dynamic wave of movement, symbolising their eagerness to escape. To enhance contrast and highlight the plight of marine life, I utilised vibrant colours for the fishes while surrounding pollutants were depicted in shades of black and grey. Additionally, I incorporated the principle of continuation by aligning the curves of the fishes' swimming path, emphasising their collective struggle against the polluted environment.

After the peer feedback section, I decided to go with sketch #1 because it had a strong contrast between the ocean life and pollution that directly harm to it. Mr. Zeon asked me to add some drawings to deepen its presentative. The first thing came up to my mind is to draw some marine life activities below the blue plastics, inspired by Asher Jay's artwork - Plastic Soup. I was thinking to do further development in Adobe Illustrator.

While browsing for underwater art, I figured out that I could draw corals at the left side. Corals hold a unique significance in the ocean ecosystem, serving not only as mesmerising underwater creatures but also as vital habitats within the Earth's biosphere.
Fig 3.6. Visual Reference - Underwater Garden by Clair Bremner

Final Sketch

I did my further development in Adobe Illustrator. I was thinking to draw some marine creatures and print it out, then stick them with the plastic pieces to create a mixed media artwork. Some of the fishes and corals are below and some are above from the plastics.
Fig 3.7. Final Sketch (mixed media)

D. Mock up
Upon attempting to translate the sketch into reality, I encountered an obstacle: the limited variety of colours available in plastic bags and the transparency of each plastic piece posed significant challenges because it will cover up all the drawings. Thus, the idea of mixed media is abandoned. In the end, I decided to apply the sketch in a illustration art form.

E. Digitalisation
In response to Dasha Nabullina's illustration, I want to create a digital artwork with a similar theme and feeling. I decided to centre my theme around simplicity and colourful, along with her inspiration from children book illustration. 
Fig 4.1. Ideation of sea - #1 & #2
At the first I had two ideas for the ocean part - #1 (left) and #2 (right). #2 seems too unnatural because I found out that other artist only draw the sea like this in a further top view, while sunshine shines on the pure sea. Other than that, this appearance normally happens in deep sea area, rather than the seashore.
Fig 4.2. Reference - Ocean Waves by Francesca Long

Apparently I choose option #1 for the background because it presents a more logically flowing waves pattern. I Google searched some underwater creatures for my drawing reference. 
Fig 4.3. Drawing References

I named my digital artwork as Waves of Waste, I wish this title could highlight the pervasive issue of ocean pollution and the accumulation of waste in our seas. It suggests the idea of waves not only as natural phenomena but also as carriers of pollution and debris, drawing attention to the urgent need for ocean conservation. Fig 4.4. shows the first version of my digital artwork.
Fig 4.4. Waves of Waste - 1st version

After asking my classmates feedback, I added some light and shadow effect in the ocean part to highlight the pristine beauty of a clean ocean, and endeavoured to restore the splendour of nature. Also, some of them suggest to lower the saturation or colour choices used in the pollutants to enhance the sense of contrast. These contribute to the second version of it.
Fig 4.5. Waves of Waste - 2nd version

As referred to children illustration, I increase the brightness of the ocean. To increase the completeness of the digital artwork digitalisation, I did a simple animation of it.
Fig 4.6. GIF frames
I've chosen to focus solely on animating the ocean in my artwork to emphasise the stark contrast between the dynamic beauty of nature's agility and the looming threat of death portrayed by pollutants. After drawing out all the frames, I export them to Adobe Photoshop to create a GIF file.
Fig 4.7. Importing files to Adobe Photoshop

Fig 4.8. GIF timeline

Final Digitalisation

Rationale:
The artwork "Waves of Waste" masterfully employs design principles to vividly depict the stark contrast between the pristine depths of the ocean and the polluted shores. Through powerful contrast, the clean left side sharply contrasts with the polluted right side, prompting viewers to confront environmental degradation. Continuation seamlessly guides the eye between these divergent scenes, enhancing composition coherence. The repetition of vibrant colors creates a cohesive visual style reminiscent of children's book illustrations, engaging viewers of all ages. This consistent use of stylistic elements reinforces unity and narrative impact, drawing viewers into a compelling story of environmental crisis and responsibility. Moreover, the principle of common region emphasises the shared space between contrasting environments, underscoring the need for collective action to address environmental challenges. The use of vibrant colours representing both vitality and decay, evoke emotions and spur reflection on human impact. Ultimately, "Waves of Waste" serves as a poignant reminder of humanity's responsibility to preserve marine ecosystems. It urges viewers to advocate for sustainable practices, aligning with the urgent call for environmental stewardship in today's world. (176 words)
Fig 4.9. Waves of Waste - JPG

Fig 4.10. Waves of Waste - PDF

Fig 4.11. Waves of Waste - GIF


FEEDBACK

Week 6
Mr. Zeon mentioned that I could go further development with sketch #1 because it remains most with the concepts. Sketch #2 maybe too flat, and somehow weak for the topic unless I am going to making it three-dimensions. Sketch #3 is full of movement. The sketches are some kind too simple, try to draw it with more details.

Week 7
Simple sketch with some explanation is also easy for viewer to understand. Mr. Zeon agreed for the decision of changing mixed media to digital artwork. I just need to finish my development with it and the rationale. Good.


REFLECTION

Experience
This final project combined the previous two tasks and allowed me to truly applied the design principles knowledge into practice in my own artwork. At first I wanted to present my work in a handwork form, however during the process I found that this method deviated from the main purposes of this module, fortunately I still have some time to reconsider about it.

Observation
As a designer who don't have a drawing background but I've always ease to create something that is impeccable, I observed that learning design principles really brought differences on my artwork by clarifying the path.

Findings
I found that intentional use of design principles can enhance the effectiveness of art in conveying important messages. By leveraging principles like contrast, repetition, and unity, I can create visuals that captivate audiences and spark meaningful conversations about pressing global issues. This experience highlights the importance of the appropriate way of using design principles in an artwork that helps in communicating complex ideas with audience.


FURTHER READING


Title: The Principles of Design and Their Importance
Author: Cameron Chapman

This author focused on UI/UX.
#Emphasis
  • Deals with the parts that are meant to stand out - the most important information
  • Reduce the impact of certain info
  • The most apparent in instances where “fine print” is used for ancillary information in a design
Emphasis in Web Design
This website - Grind, is using different typography sizes create a nice example of contrast to emphasise content.

#Proportion
  • The size of elements of relation to one another
  • The bigger the element is, the important the messages it wants to convey
Emphasis in Web Design

#Hierarchy
  • Relates to how well content can be processed by people using a website
  • The most important content should appear to be the most important
Capture Attention with Visual Hierarchy
Hierarchy is most easily applied through the title and headings of a design. It should be recognisable as the most important information in the page.

#Rhythm
  • Spaces between repeating elements in design create rhythm similar to musical compositions
  • 5 main types of visual rhythm: random, regular, alternating, flowing, progressive
  • Random rhythm lacks pattern
  • Regular rhythm maintains consistent spacing
  • Alternating rhythm repeats a pattern with variation in elements
  • Flowing rhythm mimics natural curves
  • Progressive rhythm evolves over time, each change building upon previous iterations
Personal Project by Joe Furr

#Variety
  • Variety in design prevents monotony and maintains user interest
  • Achieved through diverse elements such as colour, typography, images, and shapes
  • Variety should complement other design elements
  • Aim is to enhance overall aesthetic and user experience

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